Special Trait Name. Acidic body ,stretchy body ,fast boy. Acidic body.Acidic body makes it so that any creature that attacks a Bingus without using a weapon takes the damage it was supposed to do. If a creature bites a Bingus it takes double the amount of damage it was supposed to do. If the creature attacking the Bingus is immune or resistant to poison damage the Bingus will take half the damage that was meant to be dealt to it. Stretchy body. Stretchy body makes it so that a Bingus can stretch like rubber to get into small spaces and due to its elastic like body bludgeoning with non-magical weapons does not harm the Bingus. Fast boy. Fast boy makes it so that enemies cannot make an attack of opportunity when a Bingus is running away from a opponent
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action names. Spit and stomp
Stomp Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d12 + 0) [bludgeoning] damage.
Spit Attack. RangedWeapon Attack: +5 to hit, range 60/60 ft., 1 target. Hit: 6 (1d4 + 4) [acid] damage.
As A bonus action Bingus can attempt to grapple it’s opponent
Reaction Name. As a reaction Bingus can attempt to paralyze it’s opponent
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Goopy boy.
A Bingus returns from death after seven days or a long rest if it is the familiar of a player.
Any tiny creature can ride a Bingus
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.