Medium Humanoid, Lawful Evil
Armor Class 18 Plate armor
Hit Points 37 (4d8 + 16)
Speed 25 ft., fly 25 ft. (clumsy)
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CON +6
Skills Athletics +6, Intimidation +4, Stealth +6
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Thunder throes. When the draconian is reduced to 0 hit points they explode into a  blast of extreme sound in a 10 ft radius each creature within range must make a dc 14 Constitution saving throw or take 16 (4d8) thunder damage and be deafened for 30 seconds. On a failed save the target takes half damage and i deafened for 15 seconds. 

Actions

Falchion. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [slashing] damage. 

Reactions

Marauder's step. When a creature takes the disengage action adjacent to the draconian the draconian can use it's reaction to move half its movement speed to follow. 

Description

ADAMAAZ DRACONIANS ARE FIERCE CREATURES that relish ambushes and melee combat. They stalk their prey in the dead of night, wearing pitch-black armor that complements their dark adamantine scales.

Although they are extremely indirect and evasive outside combat, adamaaz draconians are well-trained soldiers once a battle starts. They ambush foes, then bring them down using brute force. When an adamaaz draconian is slain, elemental energy is released in a thunderous explosion that deafens nearby creatures. 

Monster Tags: humanoid

drdeatheer

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