Medium Humanoid (Any Race), Chaotic Evil
Armor Class 16 (chain shirt, shield)
Hit Points 24 (4d12)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +5
Skills Perception +2, Survival +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Petrified
Senses Darkvision, Passive Perception 18
Languages Common, Underdark(When in Corrupted Stage)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Life Intake. Melee Attack: +5 to hit, reach 5 ft. , one target. Hit: 9 (1d4 +5) necrotic damage. 

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. These Guards have been corrupted by some sort of magic, they are wild when the corrupted side takes over. Sucking the life out of people and leaving no trace. The Emperor of the Brink is aware of the attacks but is not sure what is causing them. 

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

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