Medium Humanoid (Human), Chaotic Evil
Armor Class 12 Hide armor
Hit Points 43 (6d8 + 12)
Speed 25 ft.
STR
17 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +3, CHA +5
Skills Persuasion +5, Religion +4
Senses Passive Perception 11
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bloodletting call. As an action the berserker prelate can deal 5 (1d10) damage to themselves and for each point of damage any demons or chaotic evil creatures within a 60 ft radius gains advantage on all charisma and all attack rolls until the end of the berserker prelate's next turn. 

Actions

Great club. Melee Weapon Attack: +5  to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) [bludgeoning] damage. 

Abyssal bolt. Ranged spell Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 7 (1d8 + 3) [force] damage.

Reactions

Death fury. when the Berserker prelate is reduced to 15 hit points or less they can makes two great club attacks as a reaction. 

Description

PRELATES LEAD THE CULT in prayers to Demogorgon, begging the Prince of Demons to bring forth the raging beasts that lurk within their hearts.

Berserker prelates of Demogorgon are mad prophets that lapse into trance like states, babble about visions, and make pronouncements. They lead cults of Demogorgon or act as spiritual mascots.

Prelates believe that, like Demogorgon, they each possess two distinct minds. One mind is a set of shackles that restrains the other wild, impulsive mind, which exults in destruction and terror.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2019 12:39:21 AM
30
1
1
Coming Soon

Monster Tags: Human

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes