Horde : Different levels of spell reanimate different amounts of skeletons. 3rd = 5 , 4th = 10 , 5th = 15. A swarm can contain up to 20, as more cannot be controlled. A maximum of 2 swarms can be animated. Each skeleton is treated as its own creature within the swarm, with regards to health. Each 5 in a swarm occupies a 5ft square on a grid. Each extra 5 skeletons are represented by another 5ft square, and so on. The swarm must move as one and can position itself in any formation so long as each part is within 10ft of another.
Fight as One : When rolling to hit and for damage, roll 1D20 and 1D4 per 5 skeletons. Damage is calculated at 1D4*5.
Skeletal Arms. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
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