Medium Humanoid (Human), Neutral Good
Armor Class 15 Studded Leather
Hit Points 48 (7d10 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +6, INT +5
Senses Passive Perception 12
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
  • Blood Maledict: As a bonus action, Ahlran can choose a creature within 30 feet that can hear and understand him. That creature has disadvantage on the next saving throw it makes before the start of Ahlran's next turn.

  • Crimson Rite: Ahlran can infuse his weapon with Blood Hunter magic, dealing an additional 1d4 damage of a chosen type (Slashing, Piercing, or Bludgeoning) to himself. This damage bypasses resistances and immunities.

  • Mutagen Craft: Ahlran can create mutagens, choosing from three possible effects: Alchemical Precision (+1d4 damage to weapon attacks), Iron Hide (+1 AC), or Rite Recapture (regain a Blood Maledict use on a successful Crimson Rite activation).

  • Hemocraft Esoterica: Ahlran can choose two Hemocraft Mutations from the Blood Hunter class feature list.

Mutations:

  • Ink Vessel: Ahlran's body is infused with ink-like substances, granting him advantage on Dexterity (Acrobatics) checks to escape grapples and resist being restrained.

  • Morphic Form: As a bonus action, Ahlran can consume a mutagen to gain advantage on Charisma (Deception) checks to impersonate other creatures and Resistance to Psychic damage.

Actions
  • Multiattack: Ahlran makes two weapon attacks.

  • Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage plus 1d4 of the chosen Crimson Rite damage type.

  • Crimson Rite Activation: As part of his Multiattack, Ahlran can activate his Crimson Rite on his weapon, dealing an additional 1d4 damage of a chosen type.

VirtualSpider

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