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Blood Maledict: As a bonus action, Ahlran can choose a creature within 30 feet that can hear and understand him. That creature has disadvantage on the next saving throw it makes before the start of Ahlran's next turn.
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Crimson Rite: Ahlran can infuse his weapon with Blood Hunter magic, dealing an additional 1d4 damage of a chosen type (Slashing, Piercing, or Bludgeoning) to himself. This damage bypasses resistances and immunities.
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Mutagen Craft: Ahlran can create mutagens, choosing from three possible effects: Alchemical Precision (+1d4 damage to weapon attacks), Iron Hide (+1 AC), or Rite Recapture (regain a Blood Maledict use on a successful Crimson Rite activation).
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Hemocraft Esoterica: Ahlran can choose two Hemocraft Mutations from the Blood Hunter class feature list.
Mutations:
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Ink Vessel: Ahlran's body is infused with ink-like substances, granting him advantage on Dexterity (Acrobatics) checks to escape grapples and resist being restrained.
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Morphic Form: As a bonus action, Ahlran can consume a mutagen to gain advantage on Charisma (Deception) checks to impersonate other creatures and Resistance to Psychic damage.
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Multiattack: Ahlran makes two weapon attacks.
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Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage plus 1d4 of the chosen Crimson Rite damage type.
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Crimson Rite Activation: As part of his Multiattack, Ahlran can activate his Crimson Rite on his weapon, dealing an additional 1d4 damage of a chosen type.
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