Mimicry. Like its cousin the raven, the crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Shiny Find. Every day at dawn the crow will find one random small object that weighs one pound or less, or as an action can be sent off and make a perception check to find a specific object and then return.
Keen Sight. The crow has advantage on Wisdom (Perception) checks that rely on sight.
Beak. Melee Weapon Attack: +4 (1d20) to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Talon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage plus 4 piercing damage.
Escape. The crow can use a bonus action to dodge back 10 feet.
Shiny! Shiny! The crow can make a Wisdom (Perception) check or an Intelligence (Investigation) check as a bonus action.
Pack Tactics. The crow has advantage on an attack roll against a creature if at least one of the crow’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Description
A black bird, related to a raven but smaller and weaker than one, and more likely to show up in groups. Some use a crow as a pet while some use it as a messenger. It is tamable in the wild.
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