Huge Undead, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 258 (19d12 + 114)
Speed 30 ft., fly 70 ft., swim 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +3
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Common, Draconic Understands Common and Draconic, but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Undead Fortitude.  If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Habitat: Swamp

StringsNeverCry

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