Tiny Dragon, Any Good Alignment
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, WIS +3
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Condition Immunities Blinded
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon’s Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Light Breath (Three per long rest). The Peudodragon exhales light in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, being blinded until the end of thier next turn and taking  (2D6) Radient damage on a failed save, or half as much damage on a successful one.

Light Body (at will). The Peudodragon emites light from its body. shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the Peudodragon's bright light. it can also chosse to lower the brightness, reducing the light to dim light in a 5-foot radius.

Invisibility. The Peudodragon magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2024 2:51:37 PM
79
7
1.1
Coming Soon

Monster Tags: Sidekickbeast companionpet

Habitat: ArcticCoastalDesertForestHillMountainUnderdarkUrban

iscofield

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