Armor Class
12
Hit Points
25
(1d8 + 1)
Speed
40 ft., Swim 40 ft. The capybara is a capable swimmer and can deftly navigate water. While mounted, a capybara's swim speed is 30 ft. instead of 40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The capybara has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Charge. As an action, the capybara can charge it's full movement to headbutt an enemy. The enemy must be Medium or smaller. The target must succeed on a DC 11 Dexterity check or be knocked back 5 ft.
Description
Capybaras are loyal companions and rely heavily on being social with their masters once bonded. Many halflings and gnomes who live in tropical regions have domesticated the capybara and use them as mounts.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/19/2019 4:04:26 AM
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3
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1
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Coming Soon
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Posted Feb 13, 2022Please fix the hit point, they don't make sense as is. If you want to keep the current hit points, please increase the hit dice of the Capybara.