Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 182 (15d10 + 100)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws DEX +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 80 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The Blade Swarm is immune to any spell or effect that would alter its form. Additionally, all enemies within 5ft of the Blade Swarm takes 2d8 slashing damage at the start of their round.

None Centric Self. The Blade Swarm ignores 2 damage per hit dies from all nonmagical attacks.

Magic Weapons. All attacks from the Blade Swarm are considered magical.

 

Actions

Multiattack. The Blade Swarm makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Iron Rain (Recharge 4). The golem turns into a swarm of blades for one round, gains 40ft flying movement, damaging all creatures in its path while ignoring difficult terrain. In this form, the Blade swarm cannot be restrained or grappled and is immune to nonmagical physical attacks. Each creature impacted must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one.

Boxxy_The_Box

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