Immutable Form. The Blade Swarm is immune to any spell or effect that would alter its form. Additionally, all enemies within 5ft of the Blade Swarm takes 2d8 slashing damage at the start of their round.
None Centric Self. The Blade Swarm ignores 2 damage per hit dies from all nonmagical attacks.
Magic Weapons. All attacks from the Blade Swarm are considered magical.
Multiattack. The Blade Swarm makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Iron Rain (Recharge 4). The golem turns into a swarm of blades for one round, gains 40ft flying movement, damaging all creatures in its path while ignoring difficult terrain. In this form, the Blade swarm cannot be restrained or grappled and is immune to nonmagical physical attacks. Each creature impacted must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one.
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