Apathetic Aura: The Apathy have a life draining Aura Reaching 10 ft around them. The more of them there are the larger the Aura. Each Apathy in a group increases the size of the Aura by 5 ft. While inside the Aura any creature other than another Apathy are impacted by the amount of time spent inside.
Aura effect 1: While inside the Apathetic Aura creatures cannot take a short or long rest.
Aura effect 2: After being effected by the Aura for one minute. Creatures will begin to show signs of hostility towards each other even if they are friends. Arguing, showing a lack of care for each other and fighting are common.
Aura effect 3: After being affected by the Aura for 5 minutes creatures will begin to lose hope imposing disadvantage on attacks, granting the apathy advantage on attacks against them and granting the apathy advantage on any saving throws caused by the effected creature.
Aura effect 4: After 10 minutes inside the Apathy's aura creatures begin to lose consciousness. At the start of each of their turns the creature must make a Constitution saving throw DC: 9 on fail they lose consciousness. This DC goes up by one for every minute the creature is still inside the Apathetic Aura.
Aura effect 5: Any creature that dies inside the Apathetic Aura it will become an Apathy joining their ranks.
Multi Attack: The Apathy makes two attacks consisting of either 1 Baleful Screech and one Necrotic Touch, 2 Necrotic touch, or 1 Life Drain and 1 Necrotic Touch.
Necrotic Touch: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (3d6 + 7) necrotic damage
Life Drain: Ranged Weapon attack: +8 to hit, reach 20 ft., One creature. Hit: 10 (3D6 +1) Necrotic damage. The Apathy Regains HP equal to half the damage done.
Baleful Screech. The Apathy releases a horrid scream that drains the will of those nearby. This has no effect on constructs or undead. All other creatures within 30 feet of it must make a DC 13 Wisdom saving throw. On a failure, a creature gains one level of exhaustion. If a creature reaches 6 levels of exhaustion from this effect they do not die, instead they become stunned as they completely loose the will to continue. A creature can only gain one level of exhaustion per round from this ability.
A creature can fully recover from exhaustion gained from this ability by taking a short or long rest at least 500 ft. from any Apathy.
Cry of Pain Recharges 5-6: As a bonus action,The Apathy can let out a cry as a result each Apathy in the group recovered 1D8 Hit points
Cry of Suffering 1/Day: As a bonus action, The Apathy can let collective wail. Calling other Nearby Apathy not from the pack to begin making their way to the location. Roll 1D6 to determine how may Apathy hear this. If a 1 is rolled then the number is 0. Next roll a 1D8 to determine how many turns/rounds it takes for them to enter the battle.
Attack of opportunity
Description
The Apathy are horrific creatures that feed on the vitality and will of living creatures. Created accidently by the God of Death during a battle, The Apathy appear as tall, impossibly gaunt humanoids with abnormally elongated limbs and dark-ash skin.
The Apathy feed on the vitality of living things, though they can go centuries without, and are particularly attracted to sentient creatures. Curiously, The Apathy are not inclined to directly attacking settlements, preferring to nest near or under them and feed on their vitality by mere proximity. The presence of a sufficient number of Apathy near a settlement can cause a malaise or depression to fall over the unfortunate location, there are even rare accounts of entire towns being found dead in their beds from the torpor brought on by the creatures.
While not naturally inclined to direct violence, when confronted The Apathy are extraordinarily dangerous as their ability to drain will and vitality becomes more potent with proximity. More than one brave soul has sought to save a town from The Apathy only to end up collapsed on the ground waiting for death, unable to muster the will to resist.
[This is inspired by The Apathy from Rooster Teeth's RWBY]
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