Armor Class
13
natural armor
Hit Points
22
(5d6 + 5)
Speed
40 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Skills
Perception +5
Damage Resistances
Fire
Senses
Darkvision 60, Passive Perception 15
Languages
understands Infernal but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The puppy has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Pack Tactics. The puppy has advantage on an attack roll against a creature if at least one of the puppy’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 5–6). The puppy exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 5 (2d4) fire damage on a failed save, or half as much damage on a successful one.







Comments