Medium Plant (Myconid), Any Alignment
Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +6, CHA +9
Skills Arcana +6, Perception +8, Performance +9
Damage Resistances Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Myconic, Undercommon, Common, Spore Telepathy, Thieves Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Spellcasting. The myconid bard is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The myconid bard has the following bard spells prepared:
Cantrips (at will): mage hand, mending, prestidigitation, vicious mockery
1st level (4 slots): charm person, detect magic, healing word, thunderwave
2nd level (3 slots): calm emotions, detect thoughts, invisibility, shatter
3rd level (3 slots): fear, hypnotic pattern, major image, thunder step
4th level (3 slots): confusion, dimension door, greater invisibility
5th level (2 slots): dominate person, mislead

Spore Spray (Recharge 5-6). The myconid bard releases a cloud of spores in a 20-foot cone. Each creature in that area must make a DC 16 Constitution saving throw or become poison for 1 minute and take 28 (8d6) poison damage, or half damage and does not become poisoned on a successful save.

 

Bonus Actions

Mycosong. The myconid bard can use its bonus action to start singing a mesmerizing mycosong.
Creatures within 30 feet of the myconid that can hear the mycosong must succeed on a DC 16 Wisdom
saving throw or become charmed for 1 minute. The charmed creature can repeat the saving throw at the
end of each of its turns, ending the effect on a success.

Description

Bio: Amrucini grew up in the mountains above Wingsreach, but her kindred would drift into town to sell poultices and potions to the town twice monthly. Without much need for material goods and with a wellspring of cool and humid spaces within the caves of the Fire Mountains, her colony rarely had need to socialize. However, Amrucini (or “Cini” pronounced see-nee) loved the hustle and bustle of the town. There was one thing Amrucini found odd about the town- the lack of communication. Certainly humanoids would converse and exchange words, but to connect on a deeper cellular level as her kind. They did not share the ability to have a collective consciousness. They did, however, have stories. And a good story told properly could emulate the same feelings within the humans- at least that's what she had observed. So Amrucini convinced her parents (no easy feat), to allow her to join a Bardic College. She studied for many years and then returned to Wingsreach to conduct her ministry outreach. She feels as though since humans cannot connect the way myconids can, it is up to her to convey that shared collective experience as best she can. And being in Wingsreach keeps her close to home. From there she does her best to unite people of every different walk of life through communal storytelling. She is quiet and aloof when not performing, but she does get immense joy in seeing humans work together like a unit. That is why she willingly travels alongside militant groups when available (even though she does not enjoy engaging in combat herself).

TheAspiringDM

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