Armor Class
12
Hit Points
22
(5d6 + 5)
Speed
35 ft.
STR
8
(-1)
DEX
15
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Skills
Deception +2
Senses
Passive Perception 15
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Mimicry. The jackalope can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a
successful DC 12 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.







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