Small Monstrosity, Typically Neutral Evil
Armor Class 12
Hit Points 22 (5d6 + 5)
Speed 35 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Deception +2
Senses Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the jackalope moves at least 15 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Mimicry. The jackalope can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a
successful DC 12 Wisdom (Insight) check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Phelegethon

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