Armor Class
13
Natural Armor
Hit Points
13
(3d6 + 3)
Speed
30 ft., climb 30 ft.
STR
5
(-3)
DEX
14
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
4
(-3)
Traits
Swamp Camouflage. The newt has advantage on Dexterity (Stealth) checks made to hide in boggy terrain.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.
Spores. The newt shakes loose a cloud of spores in a 10-foot radius. Each creature in that area must succeed on a DC 11 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/13/2023 5:24:14 AM
|
2
|
0
|
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|
Coming Soon
|







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