Small Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 13 (3d6 + 3)
Speed 30 ft., climb 30 ft.
STR
5 (-3)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Senses Darkvision 60, Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Swamp Camouflage. The newt has advantage on Dexterity (Stealth) checks made to hide in boggy terrain.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.

Spores. The newt shakes loose a cloud of spores in a 10-foot radius. Each creature in that area must succeed on a DC 11 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2023 5:24:14 AM
2
0
--
Coming Soon
Phelegethon

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