Medium Undead, Neutral Evil
Armor Class 12 Plate
Hit Points 53 (3d8 + 9)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws WIS +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Legion Tactics. Legionary gains +1 to all rolls while in formation with other legionnaires or the summoner. 

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage.

JavelinMelee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

LegionofDoom54

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