Armor Class
15
Hit Points
34
(4d6 + 15)
Speed
45 ft., Burrow 20 ft.
STR
6
(-2)
DEX
18
(+4)
CON
12
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
DEX +6, CON +3
Skills
Perception +3, Stealth +6, Survival +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature within 5 feet of the alliumite, other than an alliumite, must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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