Small Plant, Chaotic Neutral
Armor Class 15
Hit Points 34 (4d6 + 15)
Speed 45 ft., Burrow 20 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +6, CON +3
Skills Perception +3, Stealth +6, Survival +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Tearful Stench. Each creature within 5 feet of the alliumite, other than an alliumite, must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. 

Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Porphy

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