Huge Fiend (Devil), Lawful Evil
Armor Class 20 (natural armor)
Hit Points 478 (30d10 + 178)
Speed 40 ft., Fly 60 ft.
STR
27 (+8)
DEX
16 (+3)
CON
25 (+7)
INT
23 (+6)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws DEX +10, CON +14, WIS +11
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 14
Languages All, Telepathy 120 ft.
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Fear Aura. Any creature hostile to the Alastor that starts its turn within 20 feet of him must make a DC 25 Wisdom saving throw, unless Alastor is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Alastor’s Fear Aura for the next 24 hours.

Magic Resistance. Alastor has advantage on saving throws against spells and other magical effects.

Magic Weapons. Alastor’s weapon attacks are magical.

Innate Spellcasting. Alastor’s spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: detect magic, fireball

3/day each: hold monster, wall of fire

1/day each:finger of death

Actions

Multiattack. Alastor makes four attacks: one with its bite, one with its claw and two with its scythe

Bite. Melee Weapon Attack:  +14 to hit. On hit: 30 (3d10) piercing damage and 24 (4d6) necrotic damage.

Claw. Melee Weapon Attack: +14 to hit. On hit: 32 (4d8) slashing damage and 24 (4d6) necrotic damage.

Scythe. Melee Weapon Attack: +16 to hit. On hit: 40 (5d8) slashing damage and 24 (4d6) necrotic damage.

Legendary Actions

Alastor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Alastor regains spent legendary actions at the end of his turn.

Scythe Attack: Alastor makes one Scythe attack

Shadow Step: (Costs 2 Actions) Alastor teleports behind the nearest creature with a shadow that has taken its turn, Alastor then makes a Claw attack.

Monster Tags: Devil

EvelynSunnyshore

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