Amphibious. The crab can breathe air and water.
Reflective form. The crabs crystalline body of physical spells back at the caster.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Body drop. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and if the crab lands on a creatures head they are stunned til the beginning of their next turn
Description
blue, yellow, green. purple, pink or red the round smooth crabs hide on cave walls and dont move until bothered where they will reveal they arent a simple mineral but a living creature.
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