Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 Leather Armor (15 with mage armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws INT +5, WIS +3
Skills Arcana +5, Deception +4, History +5, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Wizard is a 4th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). The Wizard has following wizard spells prepared:

Cantrips (at will): fire bolt, mending, prestidigitation , light, mage hand, shocking grasp

1st level (4 slots): burning hands, disguise self, shield ,: charm person, magic missile

2nd Level (3 slots): hold person, misty step

Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. 

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piecing  damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2023 10:40:21 PM
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3
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Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Matthuw

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