Spellcasting. The Wizard is a 4th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). The Wizard has following wizard spells prepared:
Cantrips (at will): fire bolt, mending, prestidigitation , light, mage hand, shocking grasp
1st level (4 slots): burning hands, disguise self, shield ,: charm person, magic missile
2nd Level (3 slots): hold person, misty step
Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piecing damage.
Previous Versions
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