Sunlight Sensitivity. While in sunlight, the Rhala has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. Rhala makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under Rhala's control, unless the humanoid is restored to life or its body is destroyed. Rhala can have no more than twelve zombies under its control at one time. Rhala can revive other living creatures by sacrificing others and prefers to do it ritualistically.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Rhala works with Ethan, and is his friend, she is helping revive his wife.
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