Flyby. The Pterosaur doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Dive Attack. If the Pterosaur is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 7 (2d6) damage to the target.
Action Bite Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (3d4 + 2) piercing damage.
Action Dive Attack. Melee Weapon Attack: If the Pterosaur dives for 30 ft before performing a Bite Attack, add 3 (2d6) to the damage roll.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.