Armor Class
10
Natural armor
Hit Points
15
(1d6 + 2)
Speed
40 ft., Walk 20 ft. When on ice, this creatures movement speed is tripled
STR
10
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
8
(-1)
CHA
20
(+5)
Skills
Performance +8, Persuasion +8
Damage Immunities
Cold
Senses
Darkvision Acclimated to maneuvering in the dark ocean, this monster has 60ft of Darkvision, Passive Perception 7
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Due to its overwhelming and innocent cuteness, all opponents have disadvantage against attacking this creature.
Actions
Peck: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 1) [Piercing] damage.
Bonus Actions
4 times per long rest, this creature can use a bonus action to attempt to charm any opponent it can see. At the beginning of its turn, and any subsequent turns should it fail, the opponent must make a dc 15 wisdom saving throw to break free of the charmed effect.
Description
A penguin, usually native to the arctic. A tiny creature but fiercely loyal.
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