Armor Class
12
(natural armor)
Hit Points
46
(5d10 + 60)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
6
(-2)
CHA
10
(+0)
Damage Immunities
Fire
Senses
Darkvision 120 ft., Passive Perception 8
Languages
Infernal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the fiend's sight.
Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Fiend makes three attacks: two with its claws and one with its bite.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 10) piercing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 8) piercing damage.
Comments