Medium Fiend (Devil), Typically Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 46 (5d10 + 60)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
6 (-2)
CHA
10 (+0)
Skills Deception +7, Insight +6
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 8
Languages Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the fiend's sight. 

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Fiend makes three attacks: two with its claws and one with its bite.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 10) piercing damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 8) piercing damage.

 

Monster Tags: Devil

VenomousCyber

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