Amphibus: The Slaad can breathe air or Water
Magic Resistance: The Slaad has an advantage on saving throws against spells and other magical effects.
Spellcasting: The Black Slaad is an innate spellcaster. Its spellcasting ability is Charisma, spell save DC 18, +8 to hit with spell attacks. The Black Slaad has the following spells prepared:
At will: darkness, detect magic, invisibility (still)
3/Days: blur, confusion, dispel magic, mirror image
1/day: dominate monster, plain shift
Multiple Attack: 3 attacks, one bite, and two claw attacks
Action Melee Attack.
Bite: +13 to hit, reach 5 ft., # target. Hit: 19 (3d8 + 7) acid damage.
Claw: +13 to hit, reach 5 ft., # target. Hit: 15 (2d8 + 7) slashing damage.
Tail Slam: +13 to hit, reach 5 ft., # target. Hit: 17 (2d10 + 7) bludgeoning damage.
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3 Actions
Move: can move at its normal speed without provoking opportunity attacks
Attack: One Claw Attack or Tail Slam
Cast a Spell (Costs 2 Actions)
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Description
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Lair and Lair Actions
The chamber where the Slaad makes its lair is imbued with Chaotic Magic.
Lair Actions
On initiative count 20 (losing initiative ties), the Black Slaad takes a lair action to cause one of the following effects; the Black Slaad can’t use the same effect two rounds in a row:
- The ground shakes, causing each creature within 60ft of the Slaad to make a DC 16 Dex or Str Check or fall prone
- The air fills with toxic gas, causing each creature within 60ft of the Slaad to make a DC 16 Con or Str Check or take 4d10 poison damage
- The Slaad teleports up to 60ft to an unoccupied space it can see within the lair
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