Large Aberration, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 250 (20d10 + 140)
Speed 80 ft.
STR
24 (+7)
DEX
16 (+3)
CON
24 (+7)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +13, CON +13
Damage Immunities Acid, Cold, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft, Passive Perception 12
Languages Abyssal, Common, Primordial, Undercommon
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Amphibus: The Slaad can breathe air or Water

Magic Resistance: The Slaad has an advantage on saving throws against spells and other magical effects.

Spellcasting: The Black Slaad is an innate spellcaster. Its spellcasting ability is Charisma, spell save DC 18, +8 to hit with spell attacks. The Black Slaad has the following spells prepared:

At will: darkness, detect magic, invisibility (still) 
3/Days: blur, confusion, dispel magic, mirror image

1/day: dominate monster, plain shift

Actions

Multiple Attack:  3 attacks, one bite, and two claw attacks 

Action Melee Attack.

Bite: +13 to hit, reach 5 ft., # target. Hit: 19 (3d8 + 7) acid damage. 

Claw: +13 to hit, reach 5 ft., # target. Hit: 15 (2d8 + 7) slashing damage. 

Tail Slam: +13 to hit, reach 5 ft., # target. Hit: 17 (2d10 + 7) bludgeoning damage. 

Bonus Actions

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Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

3 Actions

Move: can move at its normal speed without provoking opportunity attacks

Attack: One Claw Attack or Tail Slam

Cast a Spell (Costs 2 Actions)

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

The chamber where the Slaad makes its lair is imbued with Chaotic Magic.

Lair Actions

On initiative count 20 (losing initiative ties), the Black Slaad takes a lair action to cause one of the following effects; the Black Slaad can’t use the same effect two rounds in a row:

  • The ground shakes, causing each creature within 60ft of the Slaad to make a DC 16 Dex or Str Check or fall prone
  • The air fills with toxic gas, causing each creature within 60ft of the Slaad to make a DC 16 Con or Str Check or take 4d10 poison damage
  • The Slaad teleports up to 60ft to an unoccupied space it can see within the lair

 

Monster Tags: SlaadabberationElementalaberration

Habitat: MountainUnderdark

SprMonkeyMan

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