Tiny Undead, Neutral Evil
Armor Class 13
Hit Points 5 (2d4)
Speed 0 ft., Fly 30 ft. (hover)
STR
5 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +3
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Passive Perception 13
Languages understands the languages of its master, but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Echolocation. The sentinel bat can communicate and command other bats within 120 feet using clicks and ultrasonic whistles.

Undead Familiar. The sentinel bat serves as a familiar to an undead master. It can be connected to its master through a telepathic link, allowing the master to see through the bat's senses. The link also functions as the find familiar spell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing

Description

A sentinel bat is a strange form of bat that is drawn to powerful undead and serves them as familiars serve wizards. While they look much like common bats, being roughly the same size and coloration, they are often marked in some way by their masters. Thus, a sentinel bat that is serving a vampire whose family crest is a silver crown might develop a grey crown-shaped patch of fur.

The eyes of a sentinel bat are normally deep black, but when their master wishes to see through them, their eyes glow like pinpoints of fiery red light.

Through a series of clicks and ultrasonic whistles they are able to speak with and command other species of common (or even giant) bats. In this way, a single sentinel bat can provide its master with a vast intelligence network composed wholly of bats.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Dracopolis

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