Reckless. At the start of its turn, Bruce can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Mindless. Bruce is immune to all forms of fear or charmed effects.
Undead Fortitude. If damage reduces the Bruce to 0 hit points, it must make a Constitution saving throw with a DC of 5 + half the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Commanding presence. Bruce can not be ignored in hand to hand combat, all enemies with in 5 feet have disadvantage on attacks against allies wwithin 5 feet of
Undead horror(Recharges after a Short or Long Rest). Bruce unleashes the death wails from the 9 hells. Each enemy within 30 feet of Bruce must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Multi attack. Bruce attacks twice with greataxe or bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d18 + 3) piercing damage.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. (2d12 + 3) slashing damage. Target must succeed on a strength check, DC 15 or be pushed back 5 feet and knocked prone.
Sacrifice. As a reaction to an allie being attacked within 5 ft of him, Bruce may move up to 5 feet and switch places with the allie to take the attack instead.
Description
Bruce was once a proud barbarian warrior untill his lust for battle took his life and left his corpse to his party's necromancer's will. These days Bruce walks along side the very necromancer and his newest party.
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