Small Beast, Any Non-Lawful Alignment
Armor Class 12 Natural Armor
Hit Points 19 (3d8 + 6)
Speed 15 ft., Walk 25 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
4 (-3)
WIS
9 (-1)
CHA
2 (-4)
Damage Vulnerabilities Cold
Senses Blindsight 60ft, Passive Perception 9
Languages None
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait: Keen Smell. The Bullet Ant has advantage on Wisdom (Perception) checks that rely on smell.

Special Trait: Power Lifter. Can lift 15x its weight

Actions

Action Name: Bite

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the Bullet Ant can’t Bite a different target. Also, the target must succeed in a DC 11 Wisdom saving throw or be frightened for 24 hours. Only one monster can be frightened at a time.

Action Name: Sting

  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. The target must make a DC 11 Constitution saving throw,  6(1d8 +2 poison damage on a failed save, or half as much damage on a successful one).

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bullet ants are reddish-black ants with large pincers and visible stingers. Bullet ants are known to be able to carry 15 times their weight. They also cause fright to those the bite for a maximum of 24 hours.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillUrban

aydengreen046

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