Ensnaring Roar . The Black Bear Construct spore let’s out a metallic roar characters within 30 feet must make a strength DC 16 saving throw on a fail characters are restrained by vines and thorns and take 4d4 piercing damage on a save they are not restrained and take 1d4 piercing damage
Innate Spellcasting. The [Brown Bear construct spore . Its spellcasting ability is [wisdom] (spell save DC 16, +7 to hit with spell attacks). Has the following spells prepared
(at will): [primal savagery ], [poison spray], [infestation] [hunters mark]
Four times a day [hail of thorns ] [entangle] [ spike growth] [ enlarge and reduce ]
Twice a day [ conjure animals (only Brown or Black Bears)] [ plant growth]
Once a day [ grasping vine]
Multi Attack . Brown Bear construct can make 2 Attacks 1 claw attacks and 1 bite attack
Claw Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., #2 target. Hit: # (4d8 + 7) [slashing] damage.
Bite Attack. Melee Weapon Attack: +10 to hit, range 5 ft., 1 target. Hit: # (4d6+7) [piercing] damage. On a hit a character must make a DC 17 con save on a fail the character takes 2d8 poison damage and is poisoned for 1 round on a save take half damage and the character is not poisoned
shrapnel launch Ranged Weapon Attack + 11 to hit, range 60/80 ft, 1 target Hit: (4d6+10) [slashing damage] and (2d6+7) [bludgeoning damage]
Spore Cloud . The Brown Bear Construct emits a cloud of poisonous spores role a d4 to determine the type of spores 1.stun spores 2. Paralysis spores 3. Fear spots 4. Poison spores character’s in a within 30 feet must make a DC 17 Con save on a fail characters take 6d8 poison damage and suffers the effects of the spores released for 1d4 rounds on a save they take half damage and are don’t suffer the effects of the spores
Curse of the Myconids if a character is under the effect of Spore Cloud they start growing mushrooms related to the type of spores the character is infected with on their body and must make a DC 17 CON save at the end of their turns on a save the character takes 2d6 poison damage and suffers no other effects on a fail the character takes 2d6 poison damage and start transforming into a myconid. Characters must repeat the saving throw at the end their turn. characters can identify whats happening with a DC 17 medicine check and halt the transformation with lesser restoration and similar spells and reverse the effects of the curse with greater restoration
Opportunity attack . If a character leaves the Brown Bear Construct Spores space it can attack them
Retaliatory strike. If the Brown Bear Construct spore is hit with a melee attack it can make a claw attack on the creature that hit it On a hit a character must make a DC 17 Dex save on a fail the character is knocked prone on a save they stay standing
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A construct that resembles a Brown Bear made of bits of wood, rock, gems and metal .
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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