Large Construct, Chaotic Neutral
Armor Class 18 Plate
Hit Points 110 (20d10 + 20)
Speed 40 ft.
STR
22 (+6)
DEX
19 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +10, DEX +8, CON +6
Skills Athletics +14, Perception +13, Survival +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 18
Languages Common, Elvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ensnaring Roar . The Black Bear Construct spore let’s out a metallic roar characters within 30 feet must make a strength DC 16 saving throw on a fail characters are restrained by vines and thorns and take 4d4 piercing damage on a save they are not restrained and take 1d4 piercing damage 

Innate Spellcasting. The [Brown Bear construct spore  . Its spellcasting ability is [wisdom] (spell save DC 16, +7 to hit with spell attacks). Has the following spells prepared 
 (at will): [primal savagery ], [poison spray], [infestation] [hunters mark]

 Four times a day [hail of thorns ] [entangle] [ spike growth] [ enlarge and reduce ]

Twice a day [ conjure animals (only Brown or Black Bears)] [ plant growth]

Once a day  [ grasping vine]

Actions

Multi Attack . Brown Bear construct can make 2 Attacks 1 claw attacks and 1 bite attack

Claw Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., #2 target. Hit: # (4d8 + 7) [slashing] damage. 

Bite Attack. Melee Weapon Attack: +10 to hit, range 5 ft., 1 target. Hit: # (4d6+7)  [piercing] damage. On a hit a character must make a DC 17 con save on a fail the character takes 2d8 poison damage and is poisoned for 1 round on a save take half damage and the character is not poisoned 

shrapnel launch Ranged Weapon Attack + 11 to hit, range 60/80 ft, 1 target Hit: (4d6+10) [slashing damage] and (2d6+7) [bludgeoning damage]

Spore Cloud . The Brown Bear Construct emits a cloud of poisonous spores role a d4 to determine the type of spores 1.stun spores 2. Paralysis spores 3. Fear spots 4. Poison spores character’s in a within 30 feet must make a DC 17 Con save on a fail characters take 6d8 poison damage and suffers the effects of the spores released for 1d4 rounds on a save they take half damage and are don’t suffer the effects of the spores 

Bonus Actions

Curse of the Myconids if a character is under the effect of Spore Cloud they start growing mushrooms related to the type of spores the character is infected with on their body and must make a DC 17 CON save at the end of their turns on a save the character takes 2d6 poison damage and suffers no other effects on a fail the character takes 2d6 poison damage and start transforming into a myconid. Characters must repeat the saving throw at the end their turn. characters can identify whats happening  with a DC 17 medicine check and halt the transformation with lesser restoration and similar spells and reverse the effects of the curse with greater restoration 

Reactions

Opportunity attack . If a character leaves the Brown Bear Construct Spores space it can attack them 

Retaliatory strike. If the Brown Bear Construct spore is hit with a melee attack it can make a claw attack on the creature that hit it On a hit a character must make a DC 17 Dex save on a fail the character is knocked prone on a save they stay standing 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A construct that resembles a Brown Bear made of bits of wood, rock, gems and metal .

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ForestGrasslandHillMountainUrban

HauntedAlice

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