Medium Humanoid (Drow), Any Alignment
Armor Class 13 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): absorb elements, mage armor, magic missile, shield

2nd level (3 slots): misty step, invisibility

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): wall of fire, ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Has the following on:

Elven Chain Armor for +1AC

2 Potions of greater healing

1 Potion of Haste

Wand of Lightning Bolts (7 charges of lightning bolt, can use more charges for addnl levels)

Helm of Teleportation (3 charges to teleport)

Staff of Transportation (portals in other enemies)

Monster Tags: NPC

Habitat: Urban

emmiree_

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