Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): absorb elements, mage armor, magic missile, shield
2nd level (3 slots): misty step, invisibility
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): wall of fire, ice storm
5th level (1 slot): cone of cold
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Has the following on:
Elven Chain Armor for +1AC
2 Potions of greater healing
1 Potion of Haste
Wand of Lightning Bolts (7 charges of lightning bolt, can use more charges for addnl levels)
Helm of Teleportation (3 charges to teleport)
Staff of Transportation (portals in other enemies)
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