Tunneler. The Bore Drill can burrow through solid rock and leaves a 10-foot-diameter tunnel in its wake.
Tunnel. The Bore Drill burrows underground, shaking the ground and becomes immune to almost all damage. On its next turn it reammerges within its burrow speed (originating from where it began to dig). Creatures within 5ft of its burrowing and re-emergence must roll a DC 14 Dexterity saving throw or be knocked prone.
Multiattack. The Bore Drill makes two drill attacks in opposite directions
Drill. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) Piercing damage.
Steam Breath (Recharge 5–6). The Bore Drill expells scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking (3d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Description
A 10 foot diameter cylindrical automated machine with pointed drills on either end. It's able to scan whats within its view to great detail, communicates with a built in speaker and microphone, and moves with tracks. Running off of the material it destroys, it's casing is made of rusting sheet metal. It's semi-conscious in its decision making, however it is biased to a task programmed into it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/16/2023 12:34:24 AM
|
5
|
1
|
1
|
Coming Soon
|
|
|
8/16/2023 12:40:12 AM
|
5
|
0
|
--
|
Coming Soon
|
|
|
8/16/2023 12:42:43 AM
|
6
|
0
|
--
|
Coming Soon
|
Comments