Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Innate Spellcasting. The devil's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.
At will: dimension door, invisibility
Spellcasting. The devil can cast the following sorcerer spells as if they were an 11th-level spellcaster.
Cantrips: chill touch, message, ray of frost
1st-level (4 slots): disguise self, faerie fire, magic missile, ray of enfeeblement, shield, unseen servant
2nd-level (3 slots): enthrall, mirror image
3rd-level (3 slots): dispel magic, fireball, lightning bolt
4th-level (3 slots): confusion, resilient sphere
5th-level (2 slots): steel wind strike
Multiattack. The cabal devil makes four attacks with its daggers.
Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 6) piercing damage plus 3 (1d6) necrotic damage.
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