Medium Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 25 ft., fly 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
22 (+6)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws CON +7, WIS +8, CHA +9
Skills Acrobatics +9, Arcana +10, Deception +13, Intimidation +13, Religion +6, Stealth +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 22
Languages Celestial, Common, Draconic, Infernal, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Devil's SightMagical darkness doesn't impede the devil's darkvision.

Innate Spellcasting. The devil's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.
At will: dimension door, invisibility

Spellcasting. The devil can cast the following sorcerer spells as if they were an 11th-level spellcaster.

Cantrips: chill touch, message, ray of frost

1st-level (4 slots): disguise self, faerie fire, magic missile, ray of enfeeblement, shield, unseen servant

2nd-level (3 slots): enthrall, mirror image

3rd-level (3 slots): dispel magic, fireball, lightning bolt

4th-level (3 slots): confusion, resilient sphere

5th-level (2 slots): steel wind strike

Actions

Multiattack. The cabal devil makes four attacks with its daggers.

Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 6) piercing damage plus 3 (1d6) necrotic damage.

Macgiants

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