Special Trait Name.
Petrifying Gaze. If a creature starts its turn within 30 feet of the Medusa and the two of them can see each other, the Medusa can force the creature to make a DC 15 Constitution saving throw if the Medusa isn't incapacitated and can see the creature. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
Action Name. Snake Gaze (Recharge 5-6). The Medusa targets one creature she can see within 30 feet of her. If the target can see the Medusa, the target must succeed on a DC 15 Wisdom saving throw against this magic or become frightened until the end of the Medusa's next turn. If the frightened target starts its turn within 30 feet of the Medusa, the target must immediately make the saving throw again.
Action Melee Attack.
Multiattack. The Medusa makes two melee attacks: one with her snake hair and one with her shortsword.
Snake Hair. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.
Action Ranged Attack.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Enter the description for how bonus actions work for your monster here.
Legendary Resistance (2/Day). If the Medusa fails a saving throw, she can choose to succeed instead.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Medusa, the Petrifying Enchantress Medium Monstrosity, Neutral Evil
Amidst the shadowy depths of Castle Dragul, the menacing presence of Medusa lurks. Cloaked in an aura of malevolence, she possesses an otherworldly beauty that belies the deadly power she wields. With a gaze that turns life to stone and a venomous grace in her every movement, Medusa is a creature of dread, a monument to the curse that has befallen her.
Her skin, pale as moonlight, bears a network of serpentine tattoos that seem to writhe and slither in the corner of one's eye. Long, raven-black hair cascades down her back, each strand bearing the visage of a serpent, their eyes gleaming with unholy intelligence. Eyes that hold the power to imprison the living in eternal stasis.
Clad in ornate armor adorned with glistening emerald scales, Medusa moves with a grace that is both mesmerizing and haunting. Her steps are deliberate, her every action a calculated dance of power and malice. In her hand, she wields a shortsword, the blade shimmering with an eerie, iridescent light—an otherworldly gift from her gorgon heritage.
But it's her gaze that strikes terror into the hearts of those who dare cross her path. As her eyes lock onto a target, a haunting chill pierces the air, and the very soul of her victim seems to tremble. Those who fall prey to her petrifying gaze are forever trapped in a twisted tableau, doomed to join the ranks of the petrified statues that surround her lair.
Medusa's power has evolved further, enabling her to summon her serpentine allies with the lethal "Snake Throw" technique. With a flick of her wrist, her hair transforms into living projectiles, capable of ensnaring and petrifying those who cross their path. This dread enchantress has become a master of control, a puppeteer of stone and venom.
Beware the chamber where Medusa lies, for her presence is a testament to the cursed lineage she carries. The adventurers who dare face her must tread carefully, for her gaze and serpentine might stand as both their greatest threat and their ultimate test of courage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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