Medium Humanoid (Warforged), Any Alignment
Armor Class 14 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

shovel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Warforged workers are made by Void industries made without sentience for the purpose of construction and terraforming

they will perform their orders without fail to the best of their ability

Monster Tags: construct

purfessorcat