Armor Class
14
(natural armor)
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Athletics +5, Perception +4, Survival +4
Damage Resistances
Poison
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 14
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
shovel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Warforged workers are made by Void industries made without sentience for the purpose of construction and terraforming
they will perform their orders without fail to the best of their ability