Keen Hearing and Smell. The muryan has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Dance of Distraction. When the muryan hits a creature with a melee weapon attack, the target must succeed on a DC 12 Wisdom saving throw or become distracted by the muryan's mesmerizing movements. The target has disadvantage on attack rolls and Dexterity saving throws until the start of the muryan's next turn.
Spellcasting. The muryan is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The muryan has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): shield, sleep
2nd level (2 slots): blindness/deafness, invisibility
3rd level (1 slot): slow
Magic Resistance. The muryan has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the muryan has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Variant: Changeling Creation. If a skilled warrior is defeated in battle, the muryan may spare them and take them to the Shadow Rift to be transformed into a changeling.
Ferret Transformation. The muryan can magically transform into a ferret. It can do so for up to 3 hours per day, changing back and forth at will, so long as it does not exceed the total duration in any twenty-four hour period.
Multiattack. The muryan makes two scimitar attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Blinding Strike. The muryan can make a special scimitar attack. If the attack hits, the target must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.
Deafening Strike. The muryan can make a special scimitar attack. If the attack hits, the target must succeed on a DC 12 Constitution saving throw or be deafened until the end of its next turn.
Description
Muryan are the warriors of Arak society. Both violent and aggressive, these creatures are known both for the bloodthirsty, berserk rages that overtake them in battle and the smooth grace in which they conduct them.
A muryan stands as tall as a man, with the finely muscled limbs of an athlete. They are often clad in gray cloaks and kilts and have wild hair that tangles and coils about their head almost like the asps of a medusa. No muryan is ever seen without a weapon on his or her person of close at hand.
Muryan have the ability to change themselves into ferrets. They can spend up to three hours a day in this form, changing back and forth at will, as long as they do not exceed the total duration in any twenty-four hour period.
The muryan are a tight-lipped folk, although they speak the language of the shadow elves as well as any other breed of Arak. In battle, the Dancing Men sometimes hum pleasantly, a trait which can unnerve their enemies.
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