Small Construct, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 6 (1d10 + 1)
Speed 15 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4, CON +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft, Passive Perception 6
Languages Understands it's creators language but can't speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Re-Activation. When reduced to 0 HP after 5 minutes the Clockwork Warriors gears will start clicking and restart, this makes the Clockwork Warrior regain all lost HP and become active again, this ability is negated if it is reduced to 0 HP due to a Critical Hit.

Actions

Multi Attack. Clockwork Warriors make 2 attacks with their Punch Action.

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., One target. Hit: (1d4 + 2) Bludgeoning damage. 

Blade. MeleeWeapon Attack: +4 to hit, reach 5 ft., One target. Hit: (1d6 + 2) Slashing damage.

Reactions

Defend. Once per Round the Clockwork Warrior may chose to take this reaction, after the opponent rolls Damage the Clockwork Warrior rolls 1d6 + Con Bonus and reduces the damage by the amount rolled to a min 0.

Description

Created to protect the Tombs of the great Masons, it is a basic defender but can be dangerous in large groups or if it attacks without people knowing they are there as they usually hide in walls or act like statues, and only those that listen for the ticks of their gears turning will know they are active and ready to attack.

Habitat: Underdark

VampiricKnight330

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