Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Musical Dissonance. The Bardbarians song is one to behold, greatly resembling that of a Scottish folk song. When one plays near and ally, +3 to all ally attack rolls. (does not stack)

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

String Bow. +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

They sing songs of their various triumphs over other musicians and take their strings as trophies. Best one in combat, and he (or she) will demand a dance-off. best them then, and they will demand a battle of bands. best them then, and the war band is yours to command.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Igalbreath

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