Tiny Monstrosity (Shapechanger), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 27 (6d4 + 12)
Speed 25 ft., Fly 45 ft. (hover)
STR
6 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +5
Senses Darkvision 120 ft., Passive Perception 10
Languages Arak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The powrie has advantage on Wisdom (Perception) checks that rely on smell.

Evasion. If the powrie is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.

Innate Spellcasting. The powrie's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: minor illusion

1/day each: charm person, disguise self

Backstab. The powrie deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the powrie that isn't incapacitated and the powrie doesn't have disadvantage on the attack roll.

Actions

Shapechanger. The powrie can polymorph into a Tiny wasp or back into its true form. While in wasp form, the powrie retains its Intelligence, Wisdom, and Charisma scores. Anything it is wearing or carrying is absorbed or borne by the new form (the powrie's choice).

Poisonous Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Shriek. The powrie emits a high-pitched shriek audible within 30 feet. Each creature in that area must succeed on a DC 12 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Nimble Escape. The powrie can take the Disengage or Hide action as a bonus action on each of its turns.

Description

The powrie are evil and sinister creatures who delight in violence, murder, and cruel torture. Skillful assassins and masterful spies, they prosper in the Shadow Rift under the rule of Loht, acting as his eyes and ears.

Powrie are a spritelike race with wiry beards, feral teeth, and snakelike eyes. They have wasplike wings and wear caps dyed red with the blood of past victims. Most powrie wear scarlet or crimson tunics and long sashes that can be used as strangling cords or garrotes.

Powrie have the ability to change themselves into red wasps, hornets, or any other similar small flying, stinging insect (dirt dobbers, ichneumon wasp, etc.) They can spend up to three hours a day in this form, changing back and forth at will, as long as they do not exceed the total duration in any twenty-four hour period.

Powrie are insulting and offensive, even to their allies. For that reason, those of foul temperament are often said to have the voice of a powrie or a red tongue.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHillMountainSwamp

Dracopolis

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