Huge Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 144 (5d10 + 10)
Speed 50 ft.
STR
28 (+9)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Senses Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Attacks. Wolf can make a bite and slash attack.

Swallowing Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (5d8 + 7) piercing damage. If the target is a large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed restrained.

Crushing Slash.  Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d10 + 10) slashing damage

Bonus Actions

Digest. If a creature is swallowed, it will take 8d6+20 damage at the start of every turn. They can escape if they make the saving throw or destroy the creature.

Misty Step. The wolf can turn into a red mist and move 60 ft to a place it can see.

Reactions

Eyes of Paralysis. As a reaction the wolf can glare with all of its eyes into a target to try and paralyze them. DC 15 Wisdom Save.

Monster Tags: Misc Creature

Habitat: ForestHill

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