Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Attacks. Wolf can make a bite and slash attack.
Swallowing Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (5d8 + 7) piercing damage. If the target is a large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed restrained.
Crushing Slash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d10 + 10) slashing damage
Digest. If a creature is swallowed, it will take 8d6+20 damage at the start of every turn. They can escape if they make the saving throw or destroy the creature.
Misty Step. The wolf can turn into a red mist and move 60 ft to a place it can see.
Eyes of Paralysis. As a reaction the wolf can glare with all of its eyes into a target to try and paralyze them. DC 15 Wisdom Save.
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