Small Beast, Unaligned
Armor Class 16
Hit Points 30 (2d6)
Speed 10 ft., Fly 60 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pickup: Blood can use an action to fly over and pick up a willing creature, upon picking up that creature it can move up to its speed even is its speed was already used

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Blade: melee weapon attack, 10 ft, +6 to hit, 6 D4 slashing damage, refreshes when a 5-6 is rolled on a D6

Description

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

Monster Tags: Misc Creature

Habitat: ArcticCoastalForestGrasslandHillMountain

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