Keen Hearing and Smell. The watcher has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The watcher has advantage on an attack roll against a creature if at least one of the watcher's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Description
Are a mutated species of large mammal. They are bigger and generally stronger than an average human or dog, have a dark tail, and are covered with dark-grey patchy fur.
Some show signs of chemical burns and cancerous tumours in their patchy fur coats.
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