Multiattack. The banbaro makes one Horn attack and one Hip Check attack. While holding a tree or boulder, it uses its Throw attack in place of its Hip Check.
Hip Check. Melee Weapon Attack: d20+11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage.
Horn. Melee Weapon Attack: d20+11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Horn (Requires Tree Trunk). Melee Weapon Attack: d20+11 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. This attack can hit up to two extra creatures within 5 feet of the original target, if it is within the attack's reach, and the attack roll against the original target would hit it.
Horn (Requires Boulder, Recharge 5-6). While holding a boulder in its antlers, the banbaro moves up to its speed. During this move it can move through the spaces of other creatures without provoking opportunity attacks. Each creature the banbaro moves through must succeed on a DC 19 Dexterity saving throw, taking 26 (3d12 + 7) bludgeoning damage and be knocked prone on a failed save, or half as much damage on a successful one.
Throw (Requires Tree Trunk or Boulder). Ranged Weapon Attack: d20+11 to hit, range 20/60 ft., one target Hit: 10 (3d6) bludgeoning damage and the tree trunk or boulder is destroyed.
Improvised Weapon (Recharge 4-6). The banbaro digs up a large boulder, strikes a nearby tree, or pick up a tree trunk and hold it in its antlers.
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