Huge Beast, Unaligned
Armor Class 19 Natural Armor
Hit Points 253 (22d12 + 110)
Speed 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +13, WIS +5
Damage Resistances Piercing, Slashing
Damage Immunities Fire
Senses Passive Perception 9
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Actions

Multiattack. The brachydios one Horn attack and two Fist attacks.

Fist. Melee Weapon Attack: d20+13 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage. plus 3 (1d6) fire damage.

Horn. Melee Weapon Attack: d20+13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 3 (1d6) fire damage.

Chemical Reaction (Recharge 5-6). The brachydios slams its horn into the ground, creating a chain of explosions in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 22 (5d8) fire damage plus 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The brachydios can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The brachydios regains spent legendary actions at the start of its turn.

Fist Attack. The brachydios makes a Fist attack.

Move. The brachydios moves up to its speed without provoking opportunity attacks.

Slam (Costs 2 Actions). The brachydios makes a Horn attack or uses Chemical Reaction.

MisterStasi

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