Multiattack. The brachydios one Horn attack and two Fist attacks.
Fist. Melee Weapon Attack: d20+13 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage. plus 3 (1d6) fire damage.
Horn. Melee Weapon Attack: d20+13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 3 (1d6) fire damage.
Chemical Reaction (Recharge 5-6). The brachydios slams its horn into the ground, creating a chain of explosions in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 22 (5d8) fire damage plus 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
The brachydios can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The brachydios regains spent legendary actions at the start of its turn.
Fist Attack. The brachydios makes a Fist attack.
Move. The brachydios moves up to its speed without provoking opportunity attacks.
Slam (Costs 2 Actions). The brachydios makes a Horn attack or uses Chemical Reaction.
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