Action Melee Attack. Melee Weapon Attack: reach 20 ft., every one within 20 ft. Hit: 1d4+ 5 slashing damage and gives the condition bleed con save 15.
Action Ranged Attack. Ranged Weapon Attack: range 30ft - 250ft., 3 target. Hit: 3d12 + 8 piercing damage.
flings mud at 2 pcs and gives the the condition muddy
Reaction Name. nick: the goose grabs one perishable item or explosive and will drop them on death str vs dex
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a goose with an orange bill, white feathers and a metal cylinder under one of its wings which is a huge great sword that appears out of nowhere
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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