Cloud of Darkness. At the beginning of the fight, Chaos takes a gaseous form, being resistant to piercing, slashing and bludgeoning damage from nonmagical weapons. Upon taking 50 points of damage, she manifests into a physical form.
Multiattack. Chaos can make 2 Chaotic Bolt or Chaotic Strike attacks, or she can use a Cloud.
Chaotic Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) radiant damage.
Chaotic Bolt. Ranged Weapon Attack: +7 to hit, range 60/300 ft., 1 target. Hit: 11 (2d6 + 4) radiant damage.
Summon Cloud. Chaos can only summon clouds in her physical form. Her clouds take up a 10ft cube of space and apply their effects when they are summoned, and whenever a creature (excluding Chaos herself) ends their turn in a cloud. The clouds she can summon are as follows:
Desecrating Cloud. Creatures affected must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 24 (4d8 + 6) radiant damage. On a successful save, they take half damage.
Miasmic Cloud. Creatures affected must make a DC 16 Constitution saving throw. On a failed save, the creature takes 15 (2d8 + 6) poison damage and are poisoned for 1 minute. On a successful save, they take half damage and are not poisoned. An affected creature can repeat the save at the end of each of their turns to remove the poison.
Stunning Cloud. Creatures affected must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 15 (2d8 + 6) psychic damage and are stunned for 1 round. On a successful save, they take half damage and are not stunned.
Blink (Recharge 5-6). Chaos dissipates into the air for one round, disappearing from the battlefield. This provokes opportunity attacks. While dissipated, she can still use legendary actions. At the beginning of her next turn, she coalesces at a location within a 60ft range.
Dissipate. Chaos can take the Blink bonus action as a reaction. If this is used as a reaction to an attack, the creature attacking Chaos can make a DC 16 Dexterity saving throw. On a fail, the attack misses. On a success, the attack hits Chaos. Regardless of if the creature succeeds or fails, the reaction will go through.
Chaos has 2 legendary action uses.
Chaotic Attack (Costs 1 Actions). Chaos makes a Chaotic Bolt or Strike attack.
Cloud Burst (Costs 2 Actions). Chaos chooses a cloud she has created, which bursts and causes any creature within a 20ft radius of its centre to be subjected to the effects of the cloud. Afterwards, the cloud disappears.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/17/2023 9:41:30 PM
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Coming Soon
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