Small Humanoid (Shapechanger), Neutral Evil
Armor Class 14 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft., Burrow 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Arak, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The teg can use its action to polymorph into a fox or back into its true form, which is humanoid. While in fox form, the teg can't speak, cast spells, or use its action to perform any tasks requiring hands. It retains its Intelligence, Wisdom, and Charisma scores but takes on the fox's statistics.

Innate Spellcasting. The teg's innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: speak with animals

3/day each: animal friendship, hunter's mark

Keen Smell. The teg has advantage on Wisdom (Perception) checks that rely on smell.

Ambusher. The teg has advantage on attack rolls against any creature it has surprised.

Actions

Multiattack. The teg makes two attacks: one with its bite and one with its claws.

Bite (Fox Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +3to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Howl. The teg releases a haunting howl. Each creature within 30 feet of the teg that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The teg are a feral race of shadow elves. They are wild and difficult to control, ever-eager to indulge their own animalistic desires and needs. Teg run wild and are often encountered with foxes and other clever, sly hunting beasts.

The teg are small and slender but not frail by any means. They have long, pointed ears and wide face with foxlike features, large hands with wide-spread, claw-tipped fingers, evil grins that reveal pointed teeth, and the gold-flecked, emerald eyes of a cat. Their clothes are almost always shades of muddy green, which enables them to conceal themselves in the soil or foliage when stalking or when planning an ambush.

Teg have the ability to change themselves into foxes. They can spend up to six hours a day in this form, changing back and forth at will, as long as they do not exceed the total duration in any twenty-four hour period.

The teg are fluent in the common language of all Arak, but seldom speak it, preferring to use their own language of grunts, hisses, howls, and other animal sounds to communicate. Teg can speak freely with any animals normally found in temperate forests and grasslands.

Habitat: ForestGrasslandHillMountainSwamp

Dracopolis

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