Medium Undead (Cleric), Neutral Evil
Armor Class 10
Hit Points 35 (5d8 + 9)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws WIS −1
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 8
Languages Understands the languages it knew in life and can slightly mumble
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.

Unholy Water. Any creature that starts its turn within 5 feet of the Well Zombie Cleric must make a DC 12 Constitution saving throw. On a failed save, the creature takes 1 Exhaustion until the end of its next turn. On a successful save, the creature is immune to this Well Zombie Cleric Unholy Water for 24 hours.

Actions

Multiattack. The Well Zombie Cleric makes two melee attacks, or 1 ranged attack.

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 3) piercing  damage plus 2 (1d4) necrotic damage. Necrotic damage can't be healed until start of creature effected next turn.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 3) bludgeoning  damage plus 2 (1d4) necrotic damage. Necrotic damage can't be healed until start of creature effected next turn. A Humanoid reduced to 0 hit points before this damage is healed, dies and rises as a zombie (see its stat block in the Monster Manual ) 1 minute later. The zombie acts immediately after the Well Zombie Cleric in the initiative count.

Unholy Water Spray. Ranged Weapon Attack: Well Zombie Cleric sprays unholy water in a 30-foot-cone from it's mouth. Each creature in that area must make a DC 12 Constitution saving throw, taking 2 (1d4) necrotic damage, and 1 Exhaustion until the end of its next turn on a failed save. On a successful save, the creature is immune to this Well Zombie Cleric Unholy Water Spray exhaustion for 24 hours, but not the necrotic damage.

Reactions

Jealous Rage. Well Zombie Cleric can sense other clerics and will go out of their way to target them first.

Description

The whole village had been turned into the walking dead. Krilla had tried to cure the curse before it took root in Worvil but it had spread too fast and she was out numbered. Her cries for help to the Tempor Temple, where she took on her duties as a cleric, were ignored. 

The undead villagers were cornering her by the village well. Exhausted, she continued to fight until there was no more she could do. Teeth sank into different parts of her body and she stubbled back. Instead of letting out cries of pain, she let out a shout of anger. Not at the zombies tearing off chunks of flesh, but at the order that abandoned her. 

She didn't even notice when she fell backwards into the well. As the lights dimmed, she mumbled a curse towards all clerics. I will see that you join me.

Well Zombie Cleric's movements seem more thought out then other zombies but are still jerky in nature. As they move, well water seeps out from them almost as if they are a source of water. 

Monster Tags: undead

fenrirdragonwolf

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