Large Construct (Fire Genasi), Any Chaotic Alignment
Armor Class 8 Natural armor
Hit Points 16 (3d20 + 17)
Speed
STR
19 (+4)
DEX
4 (-3)
CON
14 (+2)
INT
3 (-4)
WIS
1 (-5)
CHA
7 (-2)
Saving Throws STR +9, CON +7
Damage Vulnerabilities Lightning
Damage Resistances Cold
Damage Immunities Acid, Fire
Condition Immunities Blinded, Charmed, Deafened
Senses Passive Perception 13
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Explosive: Every time a Burster is damaged, it can roll for the possibility of letting out an explosion, with a minimun of D15 for a base explosion that deals 100 fire type damage, it increases by 10 with each nuber that gets closer to D20, but if it is D20, the Burster will also receive 50 recoil damage.

Spellcasting. The Burster is a 13-level spellcaster. Its spellcasting ability is 18 (spell save DC 9, +5 or lower to hit with spell attacks). The Burster has following Artificer spells prepared:
Cantrips (at will): Explosion!, Fireball 
1st level (2 slots): Explosive Cannon, Arcane Firearm

Actions

Boom Rush: At will a Burster can perform a dash caused by an explosion that multiplies the damage of any physical attack by 1.5, it can do a roll with a maximum of D5 to increase the multiplier from 2 to 5, but if the dice lands on 1, it removes the multiplier entirely.

 

Bonus Actions

Each time a Burster uses a physical attack, it will leave a layer of gunpowder on the target that can be ignited at any time unless washed off, dealing 2 hit points of damage per turn when ignited, it lasts for 10 turns or can be drenched with water or a 100% chance of removing the effect.

Reactions

Last Resort: At death the gunpowder inside a Burster will ignite, causing a massive explosion that covers a 100ft radius, destroying everything with an armor class inferior to 10 and leaving a lingering fire damage field in the radius of the explosion for 3 turns.

Description

Automatons made with the sole purpose of bringing destruction, they contain a ridiculous amount of gunpowder that is protected by their thick, fireproof, metal plating, they're reeally, really dumb due to the fact that they were created only to bring Havoc.

Lair and Lair Actions

Bursters can commonly be found in demolished buildings, usually created by them after a malfunction which caused it to explode and stay dormant.

Lair Actions

The Burster can't initiate any Lair Action, instead they're triggered by the party when certain conditions are met, the same action can not be triggered again:

  • Due to the faulty floor, there's a possibility it collapses, adding a necessity of a Dexterity roll of at least 8 for any action to be successful.
  • There's a possibility that when attacking, something may collapse, if it hits the player it will deal a standard 13 blunt damage +1 for each size category above small.

Regional Effects

The region containing a legendary Burster’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2023 8:07:56 AM
1
0
1
Coming Soon

Monster Tags: construct

Habitat: Urban

FireBreathingTwist

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