Huge Aberration, Chaotic Evil
Armor Class 13 Hide armor
Hit Points 133 (11d12 + 55)
Speed 35 ft.
STR
26 (+8)
DEX
13 (+1)
CON
21 (+5)
INT
7 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +11
Senses Darkvision 60 ft, Passive Perception 11
Languages Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multi attack. The athach makes two maul attacks and one poisonous bite attack or two rock attacks. 

Maul. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 17 (3d6 + 8) Bludgeoning damage. 

Poisonous bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 8) Poison damage and the target must make a dc 18 constitution saving throw or be poisoned for one day, the target can remake the save at the end of their next turn. 

Rock. RangedWeapon Attack: +8 to hit, range 70/280 ft., 1 target. Hit: 20 (4d6 + 8) bludgeoning damage.

Description

The creature looks like a portly giant dressed in shabby rags and furs. It has a third arm growing from its chest. Its wide, slobbering mouth has curving tusks that jut from its lower jaw. It has tiny eyes, a small nose, and lopsided ears one huge and one tiny. The athach is a hulking, misshapen biped. Immensely strong, an athach can hammer most opponents to gory paste. An athach rarely bathes, and smells particularly foul. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs are fond of gems and crystals of all types. They often jam bracelets on their chubby fingers, necklaces around their fat wrists, and wear other jewelry where they can. They have been known to sit for hours, polishing and admiring their jewels. The only other things athachs tend to be passionate about are food and violence. They despise hill giants and, unless outnumbered, attack them on sight. They fear other giants and most other Huge creatures. Athachs speak a crude dialect of Giant.

Monster Tags: abberation

Habitat: Hill

drdeatheer

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